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Comparing NVIDIA GeForce GTX 970 vs. 1060 3GB

Below you can compare the latest GPU-s across multiple benchmarks. Explore detailed graphs, performance scores, and rankings to quickly find the model that best suits your workflow and creative needs.

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No match

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No match

speed

Verdict

The GTX 970 is 2% faster than the GTX 1060 3GB

Averaged over 2 rendering benchmarks, the GTX 970 leads in 1 of them. The biggest gap is in V-Ray, where the GTX 970 scores 6% higher.

48* · GTX 970
47* · GTX 1060 3GB
1,428* · GTX 970
1,388* · GTX 1060 3GB
338 · GTX 970
318 · GTX 1060 3GB
292 · GTX 970
301 · GTX 1060 3GB

Scores marked with * are estimated from the other benchmarks we have for that device.

savings

Price and value

GTX 970 No reliable price in United States Fewer than five shops list it new.
GTX 1060 3GB No reliable price in United States Fewer than five shops list it new.

Buy a card or render on the farm

Your GTX 970 or 100+ GPUs at once?

frames at min per frame on the GTX 970
GTX 970
20 h 50 min
GTX 1060 3GB
22 h 9 min
Drop & Render
1 min 1250× faster
Sapphire 2 min €4.80
Emerald 1 min €7.68
Diamond 1 min €14.40

Estimated with our live price calculator for 250 frames. Local times scale with V-Ray benchmark scores; farm times assume enough free nodes. From €4.80 on Sapphire.

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Ranking by benchmarks

OctaneBench 2025

Cinebench 2024

V-Ray benchmark

Blender benchmark

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Specifications

Model GeForce GTX 970GeForce GTX 1060 3GB
Manufacturer nVidianVidia
Year September 2014August 2016
Code Name GM204-200GP106-300
Memory 4096 MB 3072 MB
Core Speed 1050 MHz 1506 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 145 watts120 watts
Bandwidth 224000 MB/sec196608 MB/sec
Texel Rate 109200 Mtexels/sec108432 Mtexels/sec
Pixel Rate 67200 Mpixels/sec72288 Mpixels/sec
Unified Shaders 1664 1152
Texture Mapping Units 104 72
Render Output Units 64 48
Bus Type GDDR5GDDR5
Bus Width 256-bit 192-bit
Fab Process 28 nm16 nm
Transistors 5200 million4400 million
Bus PCIe 3.0 x16PCIe 3.0 x16
DirectX Version DirectX 11.2DirectX 12.0
OpenGL Version OpenGL 4.5OpenGL 4.5
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Methodology

Our data above is compiled from multiple sources:

  • Our own benchmarks: We conduct extensive testing with the GPU and CPU models we use on the farm. Over the past 10 years we have tested over 1,000 GPUs and 500 CPUs.

  • Model scores: Once we have two or more benchmarks for a device we can perform some machine learning computations to estimate a realistic score in any of the other benchmarks we list. These are always marked with an asterisk (*), and while usually accurate shouldn't be taken as the complete truth.

  • Public benchmark data: We may supplement our dataset with scores from public OctaneBench, V-Ray Benchmark and Blender Benchmark websites. We cannot test every device available ourselves, so this gives us a nice alternative to get You the results you are looking for.

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