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Professional Houdini rendering, without changing your pipeline.

We built a zero-change Houdini workflow in official partnership with SideFX and 3D professionals. Drop our HDA into your network, connect it to any render node, and submit up to 100 render tasks in one go without rebuilding your project for the farm.

Drop & Render HDA submitting from inside Houdini
check_circle Official SideFX partner check_circle Zero-change workflow check_circle RTX 4090 & 5090 GPUs check_circle EU datacenter

See how our Houdini render farm works

The demo shows the full Houdini plugin workflow: checking the scene, collecting the required files, submitting the job, monitoring progress and downloading finished frames back to the output folder on your machine.

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Built for your workflow

The plugin runs inside Houdini, reads the scene as it is, and handles the parts that usually make farm submissions annoying: paths, linked assets, caches, plugins and downloads.

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Official SideFX partner

We created a workflow together with SideFX and 3D professionals that fits into real Houdini render pipelines. We developed a system for zero-change submissions: your project should not need to be adjusted just to send it to the farm.

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Drop-in HDA workflow

Place our HDA in your network and hook it up to any render node: file caches, Alembic files, USD TOPs, Redshift, Karma, Mantra and more. You do not need to collect files, remap paths or prepare a farm-specific project; we handle that on our side.

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Render whole dependency chains

Connect multiple nodes at the same time and the farm follows the order. You can render your cache files first, then start the final render automatically once those caches are complete. A single submission can start up to 100 render tasks.

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Where Drop & Render delivers

Supported Houdini versions, engines and plugins

We support the versions, render engines, and plugins most production files rely on. The plugin detects your local setup so the farm can render with the same configuration.

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Houdini versions

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Plugins

One click submission from inside Houdini

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The plugin detects your app version, render engine and active plugins. Submit, monitor and resubmit without leaving your scene; your project renders exactly as it would locally.

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Seamlessly integrated HDA

Our HDA lives directly inside your Houdini graph. Just connect it to your nodes, press submit and your render is instantly sent to our cloud; no complex exports required.

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USD, PDG & Solaris support

We support the full Houdini ecosystem, from standard ROPs to complex simulations. Whether using USD in Solaris, PDG networks, or baking Filecaches: if your graph can run it, we can render it.

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Direct downloads

Farm-generated outputs land directly on your drive, synchronized to the exact local folder path defined in your ROPs. It feels just like rendering locally, but with the power of thousands of cores.

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Natural dependency management

Utilize your Houdini graph logic to control the farm. We respect your dependency chain, automatically waiting for simulations or textures to finish before starting final renders.

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Fair priority policy

Pay for results, not just priority. You're only charged for higher tiers if they speed up your job. If machines are available, even 'Diamond' priority is billed at the 'Sapphire' rate.

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Concurrent job support

Render all nodes in one click; Simply connect our HDA to your entire network and launch up to 100 concurrent jobs instantly. From a single submission, we analyze your graph and render every connected output simultaneously.

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Redshift, Octane, Karma & Mantra

Native support for all major render engines, such as Redshift, Octane, Karma (XPU/CPU), and Mantra. We automatically detect and match your specific Houdini version to ensure pixel-perfect consistency.

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Mobile-ready render monitor

Monitor and manage your renders from anywhere without needing your workstation. Our responsive web dashboard and mobile app let you view logs, track progress, and manage costs on the go.

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Scalable team management

Connect your entire office to Drop & Render with centralized management tools. Admins can track all jobs, manage permissions, and share a single pool of credits across the team.

Native handling of USD and Solaris

Example Houdini USD graph

Connect your Karma Render Settings or any other LOP to our HDA and submit from within your network. We detect USD files, references, payloads, sublayers and textures, remap paths for the farm, and render through SideFX's native Husk workflow.

PDG/TOP pipelines with no setup

Houdini PDG graph split into farm sub-jobs

Offload TOP networks by connecting the Drop & Render HDA to the end of the chain you want to remotely cook. We split the graph into dependent sub-jobs, keep upstream chains in order, and let you choose downloads per job or per node.

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Every version supported

300+ intelligent project checks

So your project will always work perfectly.

Render simulations

USD workflow

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One click project submission

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Direct file output

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No need to wait around - each completed frame is automatically downloaded straight to your hard drive.

Advanced sync & remap system

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Our Houdini render farm is built for professionals who need more than just raw power. From smart asset handling to custom pipeline integration, we’ve developed advanced tools that make your rendering faster, more reliable, and easier to manage.

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Resubmit workflow

Test a few frames first, then resubmit with updated settings straight from the dashboard. Drop & Render reuses caches and dependencies automatically, so you can focus on the final result.


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Connect your entire office to Drop & Render

Invite teammates, assign roles, and keep everyone in sync. Share assets, download results, and work together on the same projects without missing a beat.


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Save time & bandwith by reusing synced assets

Reuse large caches stored on our render farm without downloading them again. A powerful way to save time and bandwidth in your Houdini render workflow.


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Understanding render dependencies

Chain your Houdini nodes the way you like and let Drop & Render handle the order. From parallel jobs to complex dependencies, the HDA adapts to your workflow so everything renders in the right order.


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Customizing your global and per-render settings

Fine-tune your render jobs directly in the HDA. Set frame ranges, test specific frames, and assign priority so you get the results you want, when you need them.


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Understanding asset management

Our asset manager scans your scene and handles all path remapping automatically. Quickly add missing files, skip already-synced assets, and keep uploads fast and hassle-free.


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Optimize your render with a Custom Slice Number

Speed up rendering by setting the right slice value. Reduce overhead, save credits, and get more out of our Houdini render farm.


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Cooking PDG projects

Drop & Render fully supports PDG workflows. Find out how to use TOP networks on our render farm.

Powered by the latest hardware

A render farm is useful when it has enough machines available at the moment your deadline gets close. We run current-generation render nodes in our own Dutch datacenter, with typical jobs spreading across around 100 machines in parallel.

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Hundreds of RTX 4090 and 5090s

Jobs run on a modern CPU and GPU fleet, with hardware selected for the renderer and version your scene uses.

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Massively parallelized renders

Image sequences and task graphs are split across many machines at once, so deadline work is not waiting on one oversized workstation.

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More capacity for urgent work

Higher priorities get first access to available machines and can gather around 300 nodes for a single job when the farm has room.

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Hosted in the Netherlands

The render nodes are part of our own EU fleet. Our datacenter follows industry standard safety, security & redundancy policies.

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Security and compliance

For details on EU hosting, encryption, retention, access controls and datacenter certifications, read the full security policy. NDA coverage is available before your first submission.

Common questions from Houdini artists

A few practical details about Houdini versions, engines, plugins, assets, teams and failed frames.

Can I run Houdini simulation caching on a render farm?

Can I submit Houdini jobs from SOPs, ROPs, or LOPs?

How does a Houdini render farm work?

How much does it cost to render a Houdini project on a render farm?

Which Houdini render engines does Drop & Render support?

Get started for free

Getting started couldn’t be easier! Just create an account, and our system will guide you step-by-step to submit your first render in no time.

We'll start you off with €25 credits!

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