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Comparing NVIDIA GeForce RTX 2060 vs. 3050

Below you can compare the latest GPU-s across multiple benchmarks. Explore detailed graphs, performance scores, and rankings to quickly find the model that best suits your workflow and creative needs.

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No match

speed

Verdict

The RTX 2060 is 2% slower than the RTX 3050

Averaged over 3 rendering benchmarks, the RTX 3050 leads in 2 of them. The biggest gap is in Blender, where the RTX 2060 scores 10% higher.

165 · RTX 2060
177 · RTX 3050
4,797* · RTX 2060
4,848* · RTX 3050
721 · RTX 2060
788 · RTX 3050
1,634 · RTX 2060
1,492 · RTX 3050

Scores marked with * are estimated from the other benchmarks we have for that device.

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Price and value

RTX 2060 No reliable price in United States Fewer than five shops list it new.
RTX 3050 No reliable price in United States Fewer than five shops list it new.

Buy a card or render on the farm

Your RTX 2060 or 100+ GPUs at once?

frames at min per frame on the RTX 2060
RTX 2060
20 h 50 min
RTX 3050
19 h 25 min
Drop & Render
2 min 583× faster
Sapphire 5 min €13.20
Emerald 3 min €21.12
Diamond 2 min €39.60

Estimated with our live price calculator for 250 frames. Local times scale with OctaneBench 2025 scores; farm times assume enough free nodes. From €13.20 on Sapphire.

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Ranking by benchmarks

OctaneBench 2025

Cinebench 2024

V-Ray benchmark

Blender benchmark

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Specifications

Model GeForce RTX 2060 GeForce RTX 3050
Manufacturer nVidia nVidia
Year January 2019 January 2022
Code Name TU106-200A-KA-A1 Ampere GA106-150-KA-A1
Memory 6144 MB 8192 MB
Core Speed 1365 MHz 1552 MHz
Memory Speed 1750 GB/s 1750 GB/s
Power (Max TDP) 160 watts 130 watts
Bandwidth 344064 MB/sec 229376 MB/sec
Texel Rate 163800 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 65520 Mpixels/sec 49664 Mpixels/sec
Unified Shaders 1920 2560
Texture Mapping Units 120 80
Render Output Units 48 32
Bus Type GDDR6 GDDR6
Bus Width 192-bit 128-bit
Fab Process 12 nm 8 nm
Transistors 10800 million 12000 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6
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Methodology

Our data above is compiled from multiple sources:

  • Our own benchmarks: We conduct extensive testing with the GPU and CPU models we use on the farm. Over the past 10 years we have tested over 1,000 GPUs and 500 CPUs.

  • Model scores: Once we have two or more benchmarks for a device we can perform some machine learning computations to estimate a realistic score in any of the other benchmarks we list. These are always marked with an asterisk (*), and while usually accurate shouldn't be taken as the complete truth.

  • Public benchmark data: We may supplement our dataset with scores from public OctaneBench, V-Ray Benchmark and Blender Benchmark websites. We cannot test every device available ourselves, so this gives us a nice alternative to get You the results you are looking for.

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