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Comparing NVIDIA GeForce GTX 1080 vs. 1660

Below you can compare the latest GPU-s across multiple benchmarks. Explore detailed graphs, performance scores, and rankings to quickly find the model that best suits your workflow and creative needs.

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No match

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No match

speed

Verdict

The GTX 1080 is 8% slower than the GTX 1660

Averaged over 2 rendering benchmarks, the GTX 1660 leads in 1 of them. The biggest gap is in Blender, where the GTX 1660 scores 19% higher.

101* · GTX 1080
107* · GTX 1660
2,964* · GTX 1080
3,157* · GTX 1660
701 · GTX 1080
699 · GTX 1660
606 · GTX 1080
723 · GTX 1660

Scores marked with * are estimated from the other benchmarks we have for that device.

savings

Price and value

GTX 1080 No reliable price in United States Fewer than five shops list it new.
GTX 1660 No reliable price in United States Fewer than five shops list it new.

Buy a card or render on the farm

Your GTX 1080 or 100+ GPUs at once?

frames at min per frame on the GTX 1080
GTX 1080
20 h 50 min
GTX 1660
20 h 54 min
Drop & Render
2 min 625× faster
Sapphire 4 min €9.98
Emerald 2 min €15.96
Diamond 2 min €29.93

Estimated with our live price calculator for 250 frames. Local times scale with V-Ray benchmark scores; farm times assume enough free nodes. From €9.98 on Sapphire.

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Ranking by benchmarks

OctaneBench 2025

Cinebench 2024

V-Ray benchmark

Blender benchmark

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Specifications

Model GeForce GTX 1080 GeForce GTX 1660 Ti
Manufacturer nVidia nVidia
Year May 2016 February 2019
Code Name GP104-400 TU116-400-A1
Memory 8192 MB 6144 MB
Core Speed 1607 MHz 1500 MHz
Memory Speed 10008 MHz 3000 GB/s
Power (Max TDP) 180 watts 120 watts
Bandwidth 327680 MB/sec 294912 MB/sec
Texel Rate 257120 Mtexels/sec 144000 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 72000 Mpixels/sec
Unified Shaders 2560 1536
Texture Mapping Units 160 96
Render Output Units 64 48
Bus Type GDDR5X GDDR6
Bus Width 256-bit 192-bit
Fab Process 16 nm 12 nm
Transistors 7200 million 6600 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.6
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Methodology

Our data above is compiled from multiple sources:

  • Our own benchmarks: We conduct extensive testing with the GPU and CPU models we use on the farm. Over the past 10 years we have tested over 1,000 GPUs and 500 CPUs.

  • Model scores: Once we have two or more benchmarks for a device we can perform some machine learning computations to estimate a realistic score in any of the other benchmarks we list. These are always marked with an asterisk (*), and while usually accurate shouldn't be taken as the complete truth.

  • Public benchmark data: We may supplement our dataset with scores from public OctaneBench, V-Ray Benchmark and Blender Benchmark websites. We cannot test every device available ourselves, so this gives us a nice alternative to get You the results you are looking for.

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